Free Download PC Games Portal 2 Full Rip Version

Free Download PC Games Portal 2 Full Rip Version - In 2007, legendary game developer Valve for Half-Life to make a game that is super unique. Game portal with the name is a combination of first person action games and puzzles. Uniquely, the Portal uses accurate physics methods to regulate the movement of all objects and a shot that could make the gate (Portal). Its uniqueness makes Portal managed to become one of the best games of 2007 and made plans appear Portal 2. After nearly four years on, Portal 2 comes with a fresh change and must still adhere to its uniqueness, the gate dimension of magic.
Although Portal and Portal 2 uses the same game engine, the Source, but the quality looks pretty much had improved. The most striking thing to look at Portal 2 is the advancement of physical effects that jump farther than ever before. These effects can be seen on various occasions, ranging from the environment is falling to pieces influenced by the movement of gravitational objects. Everything looks so natural and not overdone, as is usually seen on the Havoc engine. Kudos for the Source engine!

You do not know the Portal? As mentioned earlier, the Portal is a combination of action and puzzle games. So, you will complete the puzzles are quite complicated with the camera the first person (first person). Much like when you play shooter games, like Half-Life and Left4Dead. However, the puzzle that you encounter in this game is not boring puzzle. You will be dealing with the manipulation of the laws of physics with the help of a unique weapon called the "Aperture Science Handheld Portal Device" or short Portal Gun. The bullet from this weapon is not useful for shooting enemies, but rather to create a portal (gate)-related dimensions. You can fire two types of portal, the portal blue and orange. Objects that pass through one of these portals will emerge from the other portal.

How? You still confused? In short here; fired a portal, such as the blue portal onto the wall near you. Then, shoot an orange portal into another wall that is located much higher than your position. After that, you just enter the nearest portal and appear in the portal was a long way! Portal is not only useful for moving the position only. The law of gravity applies here. Imagine you are in high places and want to throw yourself into a position that was far ahead. Simply shoot a portal to the existing ground far below and shoot a portal back to the wall angle of 45 degrees leading to a much earlier position. Then, jump into the portal at the bottom and as you all know, the force of gravity will accelerate the pace of your fall. Speed ​​that will throw you into a position that much when passing through the other portal! The concept of extraordinary puzzle! Portal that can be made simultaneously only two. So, you should think carefully position and the effects of both the portal.
The first game fans would already know most of the stories in the Portal. The theme used in this game is a struggle of a specimen experiment in which a mysterious research facility. The character you play in his first game he was named Chell and GLaDOS dealing with (Genetic Lifeform and Disk Operating System) which serves as the primary regulator of computers and trial organizers. In the first game, defeating GLaDOS Chell using the portal and intelligence. Unfortunately, Chell did not manage to escape from the facility belongs to the Aperture Labs. Portal 2 story begins several years after that.

Chell is back with a new look more attractive and is described as a quiet character who never gave up. In this game, you will also meet with other character-shaped robot named Wheatley Personal Module is very fussy! In fact, you can count the fingers on one hand while he did not talk much. However, this would be a babble Wheatley refreshing entertainment dizzy when you solve the puzzle. Her conversation is very interesting to follow, pushy, always looking for attention, and very funny! If you do not heed his request, he will continue to remind you in a second interval! You will also meet with "friends" longer than the first Portal. Can you guess who she is?

GamePlay
Portal 2 is a puzzle game presented from the first-person perspective. Players act as Chell in the single-player campaign and as one of two robots, Atlas and P-Body, in the co-operative campaign. All three can move, look, and interact with the environment. The character can withstand damage for a brief period but will die under sustained injury. There is no penalty for falling onto a solid surface, even at high speed, but falling into bottomless pits or pools of toxic liquid kills the player-character immediately. When Chell dies in the single-player game, the game restarts from a recent checkpoint; in the co-op game, the robot respawns shortly afterwards without restarting the puzzle. The goal of both campaigns is to maneuver the character(s) through the Aperture Science facility. While most of the game takes place in modular "test chambers" with clearly-defined entrances and exits, other parts occur in behind-the-scenes areas where the objectives are less clear.

The initial levels provide a tutorial on general movement controls and how to interact with the environment. Afterwards, the player is required to solve puzzles using the "portal gun", formally the Aperture Science Handheld Portal Device, which can create two portals connecting two distant surfaces. Only some surfaces can accept portals; these are depicted as matte white, continuous, and flat. As in Portal, characters can use these portals to move unconventionally between rooms, or to "fling" objects or themselves across a distance. Unlike in Portal, outlines of placed portals are visible through walls and other obstacles for easy location.

New game elements include Thermal Discouragement Beams (lasers replacing the energy balls from Portal), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which can be transmitted through portals. The new Aerial Faith Plates launch the player or objects through the air, and sometimes into portals. The turrets from Portal return, and players must disable them or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, and spherical Edgeless Safety Cubes, which made a brief appearance in one of Portal's advanced chambers. The heart-decorated Weighted Companion Cube reappears briefly. Early demonstrations included Pneumatic Diversity Vents, shown to transport objects and transfer suction power through portals, but these do not appear in the final game because the technology was not ready in time. All of these game elements either open locked doors, or aid or hamper the character from physically reaching the exit.
Portal 2 also introduces paint-like gels that impart certain properties to a surface or object coated with them. Gels are dispensed from pipes and can be transported through portals. Orange Propulsion Gel boosts the player's speed as they cross a surface, blue Repulsion Gel allows them to bounce from a surface,[16] and white Conversion Gel allows many surfaces to accept portals. Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state.
The game includes a two-player co-operative mode in addition to the single player mode. Two players can play at the same console with a split screen, or at their own computers or consoles; Microsoft Windows, Mac OS X, and PlayStation 3 users can play with each other regardless of platform. Both player-characters are robots who control separate portal guns and can use the other character's portals as necessary. Each player's portals are of a different color scheme, one in blue and purple and the other in orange and red, to distinguish between the two sets. An initial "calibration" chamber separates the characters to teach the players to use the communication tools and portals. Most later chambers are less structured and require players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers. The game provides voice communication between players, and online players have the ability to temporarily enter a split-screen view to help coordinate actions. Players can "ping" to draw the other player's attention to walls or objects, start countdown timers for synchronized actions, and perform joint "gestures" such as waving or hugging. The game tracks which chambers each player has completed and allows players to replay chambers they have completed with new partners.

According to Valve, each of the two campaigns (single-player and co-operative) is 2 to 2.5 times as long as the campaign in Portal, with the overall game five times as long. Erik Wolpaw, Portal 2's lead writer, estimates each campaign is about six hours long. Portal 2 contains in-game commentary from the game developers, writers, and artists, as in previous Valve games. The commentary, accessible after completing the game once, appears on node icons scattered through the chambers.

 
 
 
 System Requirements:

System: Windows 7 / Vista / XP
Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
Memory: 1GB XP / 2GB Vista
Hard disk: At least 7.6 GB of Space
Video: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b

(ATI Radeon X800
or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000
or higher).
Sound: DirectX 9.0c compatible
 
Install Notes
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game (use our included language launcher to change language

Video :


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