Free Download PC Games BioShock 2 Full Rip Version - Mac was born from the cold hands of Apple's no doubt be an entity that qualified computer software. Optimization is presented for him to make the Mac can be counted on to perform a series of task assigned to him, including a heavy multimedia functions though. But there is one problem that descend on this one product. Kuatpun how capable he showed ability, not the Mac remains the top choice for game developers today. The proof? Bioshock 2!
BioShock 2 is a FPS game titles that managed to attract attention in the gaming industry two years ago. The developer - 2K Games successfully combines the fun gameplay elements with a darker philosophical plot. But who would have thought, a game that was released two years ago it was about to descend the other platform. Absolutely, after waiting long enough, Mac finally get its own Bioshock 2. Interestingly again? No new content or improve the quality of graphics than the PC version two years ago. This is really an old game that was released just like that.
Minimum requirements needed for the Mac version is 2.0 Ghz Intel Mac, 4 GB Ram, MAC OS X 10.6.8 and a minimum of 256 MB. This is probably the best opportunity for Mac gamers to experience the beauty of BioShock 2 directly.
BioShock 2 takes place in Rapture in 1968, 8 years after the events of the first game. Tenenbaum has briefly returned to Rapture once she realizes that someone is continuing her work by enslaving new Little Sisters. It is shown through flashbacks and audio recordings that the player character, Subject Delta (the fourth Big Daddy created), is forced to commit suicide in 1958 by Sofia Lamb, through the use of a mind-controlling plasmid. This was done in part because Delta's Little Sister, Eleanor, is actually Lamb's daughter. Lamb, originally brought to Rapture to help psychologically-stressed citizens of the underwater city cope with the lack of sunlight, used persuasion to entice her patients into a cult called "The Rapture Family", and attempted to spread her altruistic ideals throughout Rapture. Andrew Ryan discovered this through a mole, Stanley Poole, and had Lamb thrown in prison, leaving Eleanor in the care of Grace Holloway. Eleanor eventually confronted Poole about his betrayal of her mother, and Poole panicked, kidnapping Eleanor and leaving her in a Little Sister's Orphanage, eventually leading to her conversion into a Little Sister. Lamb later returned to the city, reclaimed her daughter from Delta, and gained control of Rapture after Ryan's death. Lamb guided the development of the aging Little Sisters into more dangerous Big Sisters, and sent them out to the Atlantic coastline to kidnap little girls for conversion into new Little Sisters in Rapture.
In 1968, Eleanor, now a teenager, has gained control over many of the Little Sisters, and uses them to revive Subject Delta at a Vita Chamber. Delta is drawn towards Eleanor by their past Daddy/Sister connection. Brigid Tenenbaum encounters Delta, and explains that unless Delta reunites with Eleanor, a fail-safe device will trigger that will put him into a coma. With the help of the Little Sisters under Eleanor's control and Tenenbaum's ally, Augustus Sinclair, Delta makes his way towards Lamb's stronghold, encountering both Poole and Holloway en route. As Delta progresses, it becomes clear that Lamb is seeking to use ADAM to transform Eleanor into a perfect embodiment of her altruistic ideals. Lamb's ultimate goal is to have all the collected minds and memories of everyone in Rapture become a part of Eleanor, through the use of the genetic memory in ADAM, thus making her an "Embodiment of the Family", which Lamb believes will put an end to "The Self".
Delta arrives at a containment chamber where Eleanor is held, but Lamb captures him and severs his bond with Eleanor by temporarily stopping her heart. Though Eleanor survives, Delta is now slowly dying, as the bond cannot be re-established. Eleanor uses a Little Sister to bring Delta a plasmid which allows him to control the Sisters, thus enabling him to bring Eleanor a complete Big Sister suit, and allowing Eleanor to become a Big Sister. Eleanor escapes with it, rescues Delta, and together they head for an escape pod that Sinclair has arranged to leave Rapture. The two find that Lamb has converted Sinclair into a Big Daddy, and Delta is forced to finish him off. After a final climactic showdown with the remnants of The Rapture Family, Eleanor and Delta make it to the escape pod, but a final trap set by Lamb mortally wounds Delta and starts to send the entire building into the deep ocean rift. Eleanor teleports out of the explosion to the rising escape craft, but Delta is trapped on the outside. Using the last of his strength, he manages to grab onto the side of the escape pod and climb to its top as it rises. Trapped in the flooded escape pod with her mother, Eleanor makes the choice to either kill or save Sofia Lamb based on what she has learned from the player's actions.
There are several possible endings depending on how the player has performed during the game; these are based on whether the player has rescued all the Little Sisters or harvested them, and if they have spared the lives of certain non-player characters (like Holloway and Poole) within the game. If a certain number of these non-player characters have been spared, Eleanor will save Lamb. If the player killed all, or not saved enough, of these non-player characters, she will allow Lamb to drown. When the pod reaches the surface, Eleanor finds a dying Delta barely hanging onto the pod. Depending on how the player has chosen to deal with the little sisters, the ending will change. If the player has rescued all of the Little Sisters, Eleanor will absorb the ADAM from Delta, taking his mind and memories into herself, and leaving Rapture behind forever, accompanied by a group of rescued Little Sisters. If the player has chosen to harvest all of the Little Sisters, Eleanor will absorb Delta's power and use it to make herself even stronger to dominate the world alone. A mix of harvesting and rescuing of the Little Sisters will leave Eleanor to opt against absorbing Delta's ADAM and mourn Delta's passing.
Gameplay
BioShock 2 is presented as a survival horror first-person shooter, with the player taking on the role of Subject Delta, a prototype for the Big Daddies approximately 8 years after the events of the first game. As with BioShock, the player explores Rapture and fights off Splicers, the remaining psychotic human population of the city, using a combination of the environment, weapons, Plasmids and Tonics. Plasmids and Tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include both those introduced in BioShock and new ones for this game. For example, Plasmids can give the player the ability to use telekinesis or evoke fire, while Tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 are those that were previously seen carried by Big Daddies from the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack. Unlike the first game, the player is able to equip both one weapon and one Plasmid at the same time, which they can use in quick succession to destroy foes; for example, by first freezing a foe, they can be shattered into pieces using a spear gun. If the player is killed, they are revived in the nearest "Vita-Chamber".
As the player explores Rapture, they will collect ammo, health and EVE (a liquid used to power Plasmid use), recovery items, and money. Money can be used to purchase more items at vending machines across the city. The player will also encounter security systems which can be hacked through a mini-game. This requires the player to stop a quickly-moving needle one or more times in the correctly-colored marked area of a gauge. Stopping it within the green area progresses the sequence and or potentially ends it while stopping in the blue area may grant a bonus to the hacking attempt; landing in a white area shocks the player (dealing a small amount of damage) while landing in red-colored areas can lead to the start of a security alert. The player also gains access to a research video camera; in BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research of that enemy type. At various levels of research, the player is then rewarded with new abilities in general or towards that specific type of foe. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.
System requirements:
Operating System: Windows XP/Vista/7
Processor: Pentium 4 3 GHz / Athlon 64 3800 + 2.4 GHz
Memory: 2 GB
Video: 256 MB, GeForce 7800GT / Radeon X1900, DirectX 9.0c
Sound: DirectX 9.0c compatible
Free space on HDD: 6 GB
DVD-ROM speed: 8x
Video :
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