Soon Need For Speed series has overhaul of the most phenomenal in its history, which is broken down into three different types of games!
Let us follow the journey Need For Speed franchise from the beginning until the final release plan, certainly a lot that you never know.
Tighten safety belt and let's go!
Well-known game titles at this time, Need for Speed, a project originally was a small game studio called Distinctive Software Inc., later known as Software Unlimited, Inc..
Racing pioneer company was eventually bought by EA and become a part of the EA Canada in Canada.
Need for Speed Racing is constantly showing the streets, either officially or unofficially. Let's look at Need for Speed's career since birth, until finally broken down into 3 parts flow as they are now.
The Need for Speed (1994)
Is that started it all, The Need for Speed takes 2 years to develop it for the 3DO platform, following the release in 3DO, a year later the PC to get it in 1995 and in 1996, Sega Saturn and Playstation as well get it.
The first series is a series created as accurately as possible by mimicking the sound of each car type to really get to sound like clutch displacement. Developers working with automotive magazine Road & Track to get a feel similar to the real car, intended primarily for cockpit gameplay.
This series uses a lot of video clips featuring original car exotic car.
Feature: Police Pursuit, Traffic, Detailed Specification Car, Replay, Replay Saved, Tournament mode, Rally mode.
Sequel comes a year after the release of the first NFS, featuring many new cars, including the rarest cars cars of that era, including car concept cars that never came out originally.
Many are disappointed with this game because NFS turned into an arcade-style, in contrast to the first NFS to further highlight its realism. NFS is not fun for the players first, but it is very exciting for new players because it can compete with friends through SplitScreen screen.
Feature: SplitScreen, Drive Off, DualShock support, a 3D card supported.
Need for Speed: V-Rally (1997)
This series is actually not the official Need for Speed series, EA just include the name Need for Speed game that is more visible presence in the public eye. And finally in the next release, Need for Speed name removed from the game.
Need for Speed III: Hot Pursuit (1998)
This series features the Hot Pursuit, a feature that allows us to be a cop and arrest the speed enthusiast who drove recklessly.
Need for Speed III uses a CD-ROM format and add a lot of audio commentary, slideshows and music videos. This game is also the first of a series that has NFS DLC.
DLC existence ended with the rise of community created mod for this game, featuring many cars that had been absent in this game.
Feature: DLC, modable, support 3D hardware acceleration, Hot Pursuit mode.
Need for Speed: High Stakes (1999)
High Stakes brings many new modes in the game Need for Speed. High Stakes, Getaway and Career is a new mode introduced in NFS: High Stakes.
The third addition to the above features, also added for the first time damage on the car. The car that was hit or grazed visible damage and resulted in a significant drop in car performance. As a result, the car should be in repair and the player must have some money to buy a new car when his car was too severe for repair.
This version also for the first time allows the player to upgrade his car with better parts. Each car is limited 3 levels of upgrades in each car.
Playstation version has better gameplay than a PC. New tracks and new cars given to the Playstation version. Playstation also provide a car Aston Martin DB7, which in its PC version should be downloaded via the DLC.
Feature: Improved AI, AI Split characteristics, High Stakes, Career & Getaway fashion, car upgrades.
Need for Speed: Porsche Unleashed (2000)
Very different from the previous game because the show only one car manufacturer, Porsche only.
This game gets pretty good reception because of his handling of the Porsche said to be very realistic and is in accordance with the actual handling of a Porsche.
This game also provides a whole catalog of Porsche and Porsche model displays a chronological model that can be unlocked through career mode. Porsche Unleashed also featured a lot of video and photo Porsche products, also has a feature for the Factory Drivers, namely test drive the car to crash it or do the stunt.
Feature: Porsche Cars, Realistic Driving, No Split Screen mode.
Motor City Online (2001)
Initially using the name Need for Speed in front of him, but somehow eventually released as Motor City Online only. This MMO game provides a variety kupe and muscle cars from the era 1930 to 1970.
Need for Speed: Hot Pursuit 2 is the first game released by EA Black Box, this game is also the first game released for the PS2 and its generation.
Pursuit mode was made easier, and become unpleasant for those who liked the first Hot Pursuit. They live to touch a car that wanted to be dismissed, without the need to stop the opponent's car at all.
This series is the first in a series that does not have a HUD view on Need for Speed series. It could also be a benchmark that EA be shifted from the Driving Simulation Arcade Racing.
This series is also the first to use the EA Trax label, the song can be updated using the DLC.
Xbox and the GameCube version was developed by a different developer, not by EA Black Box.
Feature: EA Trax, Arcade Racing, Online Racing via Gamespy Network.
Need for Speed: Underground (2003)
First in a series of Need for Speed street racing that uses total. Race Map in Need for Speed: Underground is a part of the overall large Map. Olympic City, lined up to star as the setting for the street race and have a storyline as a game Need for Speed.
Need for Speed: Underground also added gameplay features such as Drag, Drift and Sprint, as well as having a lot of tuning options that far exceed the previous series series.
Feature: storyline, Gameplay Drag, Drift, Sprint, Car Tuning and Cosmetics.
Need for Speed: Underground 2 (2004)
Sequel of the first Underground, which unexpectedly became a hit Need for Speed biggest success in history.
Need for Speed: Underground 2 continued the story from Need for Speed: Underground, with the addition of a new variety of racing modes.
Showing a new way of selecting Racing arena by spinning around in the city. This version also has Outrun mode that lets players fight the enemy to seize areas that had been previously occupied areas and became the new owner.
The most prominent feature is its customization Cosmetics The most outrageous because it is fairly complete and very modern in his time. Unfortunately many cosmetic features do not give the actual effect on vehicle performance, although there was a performance that gives the slightest change.
Feature: Car Tuning and Cosmetics Upgrade, Smarter AI, More Cars, two new race modes.
Need for Speed first release on the Xbox 360. Chase chase with police in return and instead used as the main gameplay.
Storylinenya be given in a different way, using CGI with live action FMV that also affects the series next series.
Most Wanted Blacklist feature displays, a collection crew that must be defeated one by one to open up parts, cars and new tracks as well. Player must meet certain criteria to be able to continue to beat a certain Blacklist.
Most Wanted get the add-on "Black Edition" which provides additional race cars and bonuses, as well as developer interviews in his movie. Black Edition does not have time stop by 360 because the NFS series has continued with the next.
Feature: Police Chase, Blacklist, Black Edition.
Need for Speed: Carbon (2006)
Carbon re-use the theme of the evening race cars and used cars which already existed in Most Wanted. Because of the similarity, many people who say that Carbon is just upgrades from Most Wanted with the addition of new cars, new tracks and the type of downhill race called "Canyon Duel" new.
Features Autosculpt given to the player to modify themselves so that their parts appear to be different than the other cars.
Get the add-on Carbon Collector's Edition that delivers 4 new cars, 10 cars are already in tune, six new races and 3 new challenges as well as 10 new vinyls.
Feature: Autoscuplt, Canyon Duel.
Need for Speed: ProStreet (2007)
Displaying ProStreet NFS series returned to origin. Realistic features make the milestone return of ProStreet Driving into Driving Simulation and Arcade Racing is not like previous NFS series.
This feature provides Realistic Damage, Realistic Racing, Realistic Modelling, burnouts and more.
This game is also like the first, did not have free roaming folder but only choose where race depends on the day and time.
This series is the worst series of all Need for Speed for less than half its sales from the previous sale of NFS Carbon. This is because, as a Driving Simulation, ProStreet has a single player is boring, physics engine that is inconsequential, the controls are heavy and unresponsive, as well as some other critics.
An NFS is forcing EA to re-think the NFS series went back.
Feature: Realistic Damage, Realistic Racing, Realistic Modelling, Driving Simulation.
Series of at least reviewed by various game review. This naturally occurs as a result of the previous diseri disappointment.
However, Undercover was an improvement of vision and mission of the NFS games, which makes it back to arcade racing, chasing police chase and race on the streets.
Undercover throw all that realistic, that had been in ProStreet, back into the arcade as they should be expected of the players when they bought NFS ProStreet. Unfortunately, the player is not much to want to play because it is still haunted haunted Undercover ProStreet ugliness.
NFS Undercover is developing the first modern game for longer than 1 year.
Feature: Police Chase, Highway Battle Mode.
Need for Speed Shift, Need For Speed World Online, Need For Speed Nitro (2009)
January 30, 2009 are the years when dipecahnya NFS series into three branches. Each branch has its own audience who want the nets by EA. And, this branch has not been completed, because EA Black Box still make a new NFS again that has not been released to the public but it was discussed by the EA in the event the last game.
Need for Speed: Shift (2009)
Shift developed by Slightly Mad Studios who has previously developed GT Legends and GTR 2, respectively Driving Simulation is a most serious ever.
Driving Simulation game model adopted by the Need for Speed: Shift, and has done development for 2 years to further sharpen the experience of playing gamers who will play the Shift.
Shift gain a lot of controversy at the beginning of the news release, because many who think that beauty Shift graphics obtained by pre-rendered, is inversely proportional to what is conveyed by Suzi Wallace, producer of this game, which says that all the screenshots taken directly, ingame!
Developed by EA Black Box and EA Singapore, World Online is a MMORPG second after serial Need for Speed Motor City Online.
This series will reportedly have the most cars in the license, parts and also game modes ever in the history of Need for Speed.
Some cars that have been reported including the Pagani Zonda, Lamborghini, Porsche and Lexus. While the promo pictures, featuring the Nissan 350Z. While the setting will keep using Palmont City, the city has ever seen in Need for Speed Carbon.
There will be slight differences in each version release Europe, North America and Asia.
Need for Speed: Nitro (2009)
The series was developed by EA Montreal and indirectly, also developed by Firebrand Games Florida.
Nitro is the answer to those who are not too fond of Driving Simulation and chose to make the NFS as an arcade racing game.
Promising a lot of catalog parts, car chase and chase modes are more exciting than ever, so big difference with the previous generation, Keith Munro as Marketing Manager of EA did not dare to call this series as a Need for Speed directly.
Although reportedly only appears on the console the wii, but a lot of rumor that EA Black Box is developing the PC version of this game.
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
Windows XP/ME/2000/98 | |
MINIMUM | |
450MHz Pentium III or 500MHz AMD Athlon | |
128MB RAM | |
4X CD-ROM/DVD-ROM Drive | |
1.2GB Hard Disk Space | |
16MB Direct3D compatible Video Card | |
DirectX 8.1 compatible Sound Card | |
Keyboard | |
Mouse | |
RECOMMENDED | |
800MHz Pentium III or AMD Athlon | |
32MB Direct3D compatible Video Card | |
16X CD-ROM/DVD-ROM drive | |
MULTIPLAYER SYSTEM REQUIREMENTS | |
56K modem, DSL, Cable Modem, other Broadband Connection | |
TCP/IP Compliant Network |
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